
ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. There is one related activity in the Kinematics section of the Science Reasoning Center that will challenge students to employ close reading, data analysis, and logical reasoning. Science classrooms should be filled with reasoning activities. The Laboratory section of The Physics Classroom website includes several hands-on ideas that complement this Interactive. Simulations should always support (never supplant) hands-on learning. ĭescribing Motion with Position-Time Graphsĭescribing Motion with Velocity-Time Graphs Curriculum/Practice: Several Concept Development worksheets at the Curriculum Corner will be very useful in assisting students in cultivating their understanding, most notably.The 1D Kinematics section of the Multimedia Physics Studios has several instructive animations that animate the motion of an object and show the corresponding position-time and velocity-time graphs for that motion. Animation: Numerous GIF Animations at The Multimedia Physics Studios.Visit the Minds On Physics Internet Modules.

They are best used in the middle to later stages of the learning cycle. Just about any of the 11 assignments info the Kinematic Graphing module provide great complements to this Interactive. The Minds On Physics Internet Modules include a collection of interactive questioning modules that help learners assess their understanding of physics concepts and solidify those understandings by answering questions that require higher-order thinking. The Meaning of Slope for a Velocity-Time Graph The Meaning of Shape for a Velocity-Time Graph
The Meaning of Slope for a Position-Time Graph The Meaning of Shape for a Position-Time Graph

The following pages will be particularly useful in the early stages of the learning cycle on kinematic graphing: Lessons 3 and 4 of the 1D Kinematics Chapter of the Tutorial are perfect accompaniments to this Interactive. There are numerous resources at The Physics Classroom website that serve as very complementary supports for the Graph That Motion Interactive.
